![]() “I wanted to do something that felt between a toy and a real weapon, with Easter Eggs on the actual device because I love that in video games,” he said. He spent an hour a day doing what he wanted and freeform modelled what would become the Ray Gun essentially, he is Mr. “I previously had a conversation with an art director and was spitballing ideas about bringing different elements into the World at War narrative,” he said, “and one of the ideas I had was about those retro futurism toys in cereal boxes back in the day.” Ultimately, he became the only weapons artist for Call of Duty: World at War. One of them is the Ray Gun, the Wonder Weapon created by Treyarch for the then-secret third mode of World at War: Zombies.įew people know its history better than Treyarch Senior Lead Artist Maxwell Porter, who started as an environment artist on Call of Duty® 2: Big Red One before becoming a weapons artist for Call of Duty® 3. “I love this Gun!” – Nikoli Belinski, Call of Duty®: World at WarĪs we approach the 20 th anniversary of the Call of Duty® franchise, there are countless moments in its history we all look back on fondly.
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